Maliss

The Maliss archetype revolves around banishing its own monsters to trigger effects, swarm the field, and recycle resources through powerful Link Monsters. By chaining banishment and Special Summon effects, players can quickly establish a field full of Cyberse monsters and disruptive Trap Cards, often enabling extended plays on either player's turn.

Deck Price

$253.40

Shop Deck
Main Deck
$244.02
Extra Deck
$9.38

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Combos

Main Deck

$244.02 40/60
Maliss <P> Dormouse
Maliss <P> White Rabbit
Maliss <P> March Hare
Maliss <P> March Hare
Maliss <P> Chessy Cat
Maliss <P> Chessy Cat
Maliss <P> Chessy Cat
Backup @Ignister
Backup @Ignister
Backup @Ignister
Wizard @Ignister
Bystial Magnamhut
Bystial Druiswurm
Bystial Baldrake
Dimension Shifter
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Droll & Lock Bird
Droll & Lock Bird
Mulcharmy Fuwalos
Allure of Darkness
Allure of Darkness
Allure of Darkness
Terraforming
Gold Sarcophagus
Maliss in the Mirror
Maliss in Underground
Maliss in Underground
Infinite Impermanence
Infinite Impermanence
Dominus Spark
Dominus Spark
Dominus Spark
Dominus Impulse
Dominus Impulse
Dominus Impulse
Maliss <C> TB-11
Maliss <C> MTP-07
Maliss <C> GWC-06

Extra Deck

$9.38 15/15
Allied Code Talker @Ignister
Firewall Dragon
Accesscode Talker
Maliss <Q> Red Ransom
Transcode Talker
Decode Talker Heatsoul
Maliss <Q> Hearts Crypter
Dharc the Dark Charmer, Gloomy
S:P Little Knight
Haggard Lizardose
Cyberse Wicckid
Link Spider
Linguriboh
Linguriboh
Salamangreat Almiraj

Strategy Overview

Maliss is a Cyberse Link archetype built around self-banishing: Main Deck monsters trigger effects by banishing other Maliss cards from hand, then revive themselves from banishment for 300 LP each. The Link Monsters push the strategy further by continuously banishing cards from both sides, returning for 900 LP. A Link-only Extra Deck lock keeps the strategy focused on Link Monster beatdown.

Cyberse monsters like Dotscaper and Balancer Lord slot in naturally as additional banish-triggers and extenders. Bystial hand traps double as activators for Maliss GY effects, and an @Ignister engine (Cyberse Wicckid into Backup @Ignister) adds swarming power and a strong endboard piece without conflicting with the Cyberse lock.

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