Sky Striker
Archetype based on Raye and the particularity that its cards (mostly) cannot be activated with monsters in the Main Monster Zone and the particularity of having additional effects when there are 3 or more spell cards in the GY. It focuses on field control and generating advantage through spell card effects.
Deck Price
$117.24
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Combos
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Strategy Overview
Sky Striker is a Control archetype that wins through resource attrition. Its Spells can only be activated with no monsters in the Main Monster Zone, and each gains a bonus effect when 3 or more Spells are in the GY — so the game plan is to fill the GY fast and keep cycling Spells. Engage searches and draws, Multirole re-Sets used Spells during the End Phase, and Shizuku searches a Spell from Deck each End Phase, creating self-sustaining loops that outlast the opponent.
Raye is the engine's hub, tagging between Link 1 Ace monsters (Kagari recovers Spells, Hayate sends Spells to GY, Camellia mills early) to keep the cycle going. For closing games, Raye plus Linkage and Zero can spam Link Summons during the Battle Phase, or the deck pivots to Accesscode Talker via Selene for an OTK.
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