Sky Striker

Archetype based on Raye and the particularity that its cards (mostly) cannot be activated with monsters in the Main Monster Zone and the particularity of having additional effects when there are 3 or more spell cards in the GY. It focuses on field control and generating advantage through spell card effects.

Deck Price

$117.24

Shop Deck
Main Deck
$38.78
Extra Deck
$78.46

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Combos

Main Deck

$38.78 40/60
Sky Striker Ace - Raye
Sky Striker Ace - Raye
Sky Striker Ace - Raye
Sky Striker Ace - Roze
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Sky Striker Mobilize - Engage!
Sky Striker Mobilize - Engage!
Sky Striker Mobilize - Engage!
Sky Striker Mecha - Widow Anchor
Sky Striker Mecha - Widow Anchor
Sky Striker Mecha - Widow Anchor
Sky Striker Mobilize - Linkage!
Sky Striker Mobilize - Linkage!
Sky Striker Mobilize - Linkage!
Sky Striker Special Maneuver - Lemnisgate!
Sky Striker Special Maneuver - Lemnisgate!
Sky Striker Mecha - Eagle Booster
Sky Striker Mecha - Hornet Drones
Sky Striker Mecha - Shark Cannon
Upstart Goblin
Upstart Goblin
Upstart Goblin
Pot of Desires
Pot of Desires
Pot of Desires
Radiant Typhoon Vision
Radiant Typhoon Vision
Radiant Typhoon Vision
Mystical Space Typhoon
The Fallen & the Virtuous
The Fallen & the Virtuous
The Fallen & the Virtuous
Forbidden Droplet
Forbidden Droplet
Forbidden Droplet
Called by the Grave
Reinforcement of the Army
Triple Tactics Talent

Extra Deck

$78.33 15/15
Sky Striker Ace = Zero
Sky Striker Ace = Zero
Sky Striker Ace = Zero
Sky Striker Ace - Kagari
Sky Striker Ace - Kagari
Sky Striker Ace - Kagari
Sky Striker Ace - Shizuku
Sky Striker Ace - Hayate
Prototype Sky Striker Ace - Amatsu
Sky Striker Ace - Camellia
Sky Striker Ace - Zeke
Sky Striker Ace - Azalea
S:P Little Knight
Ecclesia and the Dark Dragon
Albion the Branded Dragon

Strategy Overview

Sky Striker is a Control archetype that wins through resource attrition. Its Spells can only be activated with no monsters in the Main Monster Zone, and each gains a bonus effect when 3 or more Spells are in the GY — so the game plan is to fill the GY fast and keep cycling Spells. Engage searches and draws, Multirole re-Sets used Spells during the End Phase, and Shizuku searches a Spell from Deck each End Phase, creating self-sustaining loops that outlast the opponent.

Raye is the engine's hub, tagging between Link 1 Ace monsters (Kagari recovers Spells, Hayate sends Spells to GY, Camellia mills early) to keep the cycle going. For closing games, Raye plus Linkage and Zero can spam Link Summons during the Battle Phase, or the deck pivots to Accesscode Talker via Selene for an OTK.

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